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Werewolf: The Wild West : ウィキペディア英語版 | Werewolf: The Wild West
''Werewolf: The Wild West'' is a role-playing game from the World of Darkness line by White Wolf Game Studio. The setting is similar to Werewolf: The Apocalypse but is taking place in the Wild West in the 19th century. This time, players take upon the roles of Garou, raging werewolves, and wage holy war defending the Pure Lands (the Americas) from overwhelming corruption in the form of the mighty Bane called the Storm-Eater. There were differences in the gifts available to be attained, and Glass Walkers were known as Iron Riders. ==History== White Wolf Publishing came up with a new model for game releases as historical RPGs, each based on one of the original World of Darkness games. This resulted in three new lines: ''Vampire: The Dark Ages'' (1996), ''Werewolf: The Wild West'' (1997), and ''Mage: The Sorcerer's Crusade'' (1998). By 1998 White Wolf was facing continued economic problems, and was hitting a crisis. Of their last five World of Darkness games – the three new historical games, as well as 1994's ''Wraith: The Oblivion'' and 1995's ''Changeling: The Dreaming'' – only ''Vampire: The Dark Ages'' sold well. White Wolf also decided that they could not afford to keep publishing ''Changeling: The Dreaming'', ''Werewolf: The Wild West'', or ''Mage: The Sorcerer's Crusade'', so the company began publishing them under its new imprint called "Arthaus". The ''Changeling'' line did well at ArtHaus, as did ''Mage: The Sorcerers Crusade'', but ''Werewolf: The Wild West'' was unable to succeed even given the cheaper costs of the imprint.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Werewolf: The Wild West」の詳細全文を読む
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